Not to mention the advantages of working digitally: the ability to retouch colours, lines and layer elements to work faster, and so much more. A person alone can deliver an entire coloured and detailed page in a week. That's how patronage works in the digital world.
However, not every 21st comic is solely digital. Print graphic novels of the new century deal with thematics not seen in the mainstream of the previous century. Scott Pilgrim vs. the World is a clear example of a mixture of comic styles, western and japanese, blooming in the comic industry. So now there isn't a single artistic view of comics, but a wide variety of them allowed amateurs and fresh comic artists to springboard into the comic making industry.
I would say that digital is a malleable medium that hasn't reached its maximum potential, so I expect more innovations done.
Then we have a new breed of digital comic-making: the webcomics. These comics have a free format, which means they can be longer in height, or width, as opposed to a fixed constraint of the printed book.
A great webcomic showing the versatility of the new age for graphic novels is "Bongcheon-Dong Ghost", by Studio Horang, hosted in comic.naver.
Because of the interactivity with computers, this webcomic brought awareness to comics as audio-visual pieces. A horror story that doesn't only rely on visuals, but also in animation, playing with browser codes and sound effects! It is sure to scare anyone who thinks it's just unmovable pictures.
This kind of envision and innovation gave birth to many comics using sounds, background music, code manipulation or animation to make the comic more immersive, something that printed comics cannot do. Many of these elements also are observed in the game industry.
There are many new comics with this kind of path in creation, and much more to come, for sure. We just have to look for them.

























